How to find a D&D group online that lasts

Where online D&D groups are found, why most of them fall apart by session four, and what to check before you join one.

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Finding a group is easy. Finding one that still exists in three months is the hard part, and almost every guide to this skips it.

Where people look

Why groups fall apart around session four

It's rarely rules disputes or a bad Dungeon Master. It's that nobody agreed what the game was before it started, and that the first person to miss a week discovers that nothing bad happens, so they miss another. Nearly every dead group died of scheduling, whatever story people tell about it afterward.

What to check before you commit

Ask these before your first session, in whatever venue you found the group in. A group that can't answer them is telling you something.

What paying changes

Paying doesn't buy you a better story. It buys you somebody whose job it is to hold the schedule, prepare between sessions, and deal with the player who's making everyone else's evening worse. Whether that's worth money to you is a real question and we've written it up straight: is paying for a Dungeon Master worth it, including the situations where the answer is no.

If you want to see how we do it, the running games and their nights are listed on the play in a campaign page, and the people running them are on the Dungeon Masters page with the games they run.

Find your table

Tell us what you're looking for and we'll point you at the DM who runs it. Join our Discord to get your journey started now!

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