D&D as corporate team building

A one-off Dungeons & Dragons session run online for a work team by a professional Dungeon Master. Three to four hours, characters made in advance, built for people who have never played. From $500, up to six players.

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Most team building asks people to be competitive with each other and calls it collaboration. A D&D session does the opposite. The table is given a problem none of them can solve alone, and the only way through it is to listen to each other and commit to somebody else's idea. Nobody is ranked at the end.

It also works on the people who dread this kind of thing. The quiet person on your team is usually the one who has been building a character in their head since the invite went out, and a table of six gives them somewhere to put it that a room of thirty never will.

We run these online over Discord and Foundry VTT, so a team spread across cities plays the same session with the same maps and music. For a lot of remote teams that's the only version of this that happens at all.

What a team event includes

How a booking works

Tell us the date, the headcount and roughly what your team is like. If you already know somebody has played before, say so.

We agree the tone. A comic heist and a grim horror are both good evenings, and a group expecting one and getting the other is not.

We build the adventure and the characters around your group, and send you a joining link. Nobody installs anything.

You play. The session ends where it was written to end, rather than trailing off.

What it costs

A one-off event starts at $500 for the session, one flat rate for up to six players, whether it's a work team or a group of friends.

That is the whole price. There is no per-player charge on top and no separate prep fee, because the prep is the job. A longer session, a bigger story or anything in person is quoted on top of that, and you'll be told the number before you commit.

Full pricing →

Common questions

Does anyone need to have played D&D before?

No, and it is better if the session is built assuming nobody has. Characters are made for your team in advance and the rules arrive one at a time, when they are needed. The people who have played tend to end up helping the people who have not, which is usually the point.

How many people can play?

Six is the ceiling. Past that, half the group is spectating and the quiet half is the half that stops talking. A team of twelve is two sessions, not one big one, and we would rather tell you that now than have you find out on the night.

What if attendance is not really optional?

Then this is the wrong activity, and we will say so before you book. A table works because six people chose to be there. People who were told to attend tend to sit it out, and one person sitting it out changes the table for everyone else.

Is it online or in person?

Online, over Discord and Foundry VTT. That is what we do, and it is why a team spread across several cities can do this at all. If you specifically want somebody in the room, we are not the right booking.

How far ahead do we need to book?

Two to three weeks is comfortable, because the adventure and the characters are written for your group rather than pulled off a shelf. Shorter notice is sometimes possible, so ask.

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Find your table

Tell us what you're looking for and we'll point you at the DM who runs it. Join our Discord to get your journey started now!

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